Final Cut Pro X may have just turned into a real editing platform for those who have bemoaned it after the demise of FCP 7. Several features that were sorely missed since the launch of FCP X were added in the most recent update, which include: [click to continue…]
Noise Industries has released Callouts 1.2 for Final Cut Pro X. Available as an FX Factory plugin, Callouts 1.2 “allows you to add arrows, shapes, magnifiers, animated map trajectories, speech and thought bubbles, checklists and much more to your next video project. Callouts 1.2 adds two new effects and it is a free update for existing customers.” New users can buy it fo $49 here at Ripple Training.
Check out the demo video below for an idea of what you can do with Callouts 1.2. [click to continue…]
Tokyo Split Animator is a plugin for Final Cut Pro X that offers 19 split screen templates. It allows you to animate-in and animate-out multiple clips; however, as you can see the above video, it also works quite well with multicam footage (something that works extremely well in FCP X) by easily allowing you to show all angles at once with a split screen animation.
Tokyo Split Animator is available through FX Factory for $49. More details on Tokyo Split Animator’s website.
Apple has released version 10.0.4 for Final Cut Pro X, as well as new versions for Motion and Compressor. FPC X version 10.0.4 improves overall stability, performance, and compatibility including: [click to continue…]
If you use Final Cut Pro X, Motion or After Effects, this video is worth a watch. FxFactory offers a ton of plug-in options for FCP X and has a very slick integration and installation. There are several plug-ins that are free and useful, so it’s worth a look even if you only spring for the free plug-ins.
Take a look at the above video, which was completely edited in Photoshop (CS6 maybe?).
Right now, you can edit videos in Photoshop CS5 Extended. I’ve done it in the past even with plug-ins applied to video footage. However, if I can get the look I’m after in Premiere Pro or After Effects, I’m going to do that because the process is more streamlined (for now).
However, I’m excited to see what Adobe has up its sleeve because of the following statement at the Photoshop blog from Photoshop Senior Product Manager, Bryan O’Neil Hughes: [click to continue…]